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LOUPINWU

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · LOUPINWU

Rules, controls and help for War

Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. The game area remains available above the explanation. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Something to practise

Begin with the basic rule, then follow the result of your action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.

Understand the aim

Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.

The playing sequence

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Controls

Check the rule below as you play. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.

One way to understand the rules

Begin with the basic rule, then follow the result of your action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.

Check this before moving on

A careful first move helps you understand the round. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.

Game-specific help

During a round, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. No download or player account is required.

For this game, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The instructions above use these same rules.

During a round, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. You can start a new round from the game controls.

For this game, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Scores here do not represent cash or prizes.

For this game, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The instructions above use these same rules.

For this game, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. You can start a new round from the game controls.

Is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. You can start a new round from the game controls.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The controls work with mouse or touch.

For this game, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. The worked example offers another way to follow the rule.

During a round, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. Keep the current game state in view while applying this rule.

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