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Forty Thieves Solitaire

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Game guide · LOUPINWU

Forty Thieves Solitaire: instructions and practice

For a calm first round, focus on one decision. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. A clear plan starts with the current position. Move one card at a time; build down in the same suit. Empty columns accept one card. Use another round to revisit a decision.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Work at your own pace. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

The objective of a round

Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Before making a move, check the cards in view.

From the start of a round

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Your inputs

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Treat this as a chance to practise one rule.

A useful example

A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.

Avoid this misunderstanding

Treat this as a chance to practise one rule. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

If you are unsure

What is the aim?

Build eight suit foundations from ace to king. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Work at your own pace. Use another round to revisit a decision.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. For a calm first round, focus on one decision. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Take a moment to read the table. Check the relevant controls before continuing.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Use another round to revisit a decision.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Check the relevant controls before continuing.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

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